
#Micro machines world series screenshots series#
In the end World Series has a lot of good ideas that were implemented quite poorly. It’s a nice little touch, but like most other things in-game, it feels largely underused.įor Achievement or Trophy hunters, there’s a lot of the “use this hero and do this”-style unlockables, so at the very least, it encourages you to try all the different cars out. Accompanying this are the vehicle equivalent of Loot Boxes, earned and opened without and nasty microtransactions. The ambulance heals (duh), there’s a tank that is quite literally a tank, and a spy vehicle that naturally allows for a cloak. World Series really embraces an Overwatch format, presenting each of the game’s 12 vehicles as a different personality and build. They’re a little less obvious when doing laps, but really shine through when you’re trying to make a beeline at an opponent with a menacing power-up in tow. You never really feel at an advantage, nor a disadvantage, as things change so frequently.īattles modes, including capture the flag and deliver the bomb, are less enjoyable – this is primarily due to the floating, slippery feel of the game’s controls. The result is chaos, Mario Kart-style you’re leading the pack one second and dead last the next. Twelve-car racing is the best feature of World Series, with rubber-banding and track design really keeping vehicles clustered together. It’s assumed there wasn’t enough power to render proceedings four times to ensure a proper field of view? Though couch co-op is available, it’s on a single screen – so it becomes incredibly difficult to see where you’re driving when players scatter to different corners. With no proper single-player to speak of, you’re going to be queueing for online-yet-not matches. It’s a shame, really, because even in these rather hollow matches, it’s easy to see untapped potential. In the numerous matches we’ve played, a mere handful of human opponents have featured – and even so, we’ve had to wait minute after minute to eventually be paired with AI.

#Micro machines world series screenshots full#
Micro Machines is a word full of make-believe, and sadly, this notion has crossed into the mechanics of its latest release.Īdmittedly a budget title, we’ve held back our review of World Series in the hopes Codemasters could tighten up the game’s online capabilities.

Upon pick up of a power-up, you’re not launching a rocket at an opponent – instead, a mere nerf dart is let loose to deal damage. Part of it is in the DNA of the franchise itself – controlling your mini-vehicle in a top-down view, you can’t help but notice that your fancy ambulance isn’t driving on a proper road, but on the slightly creased cardboard of a Ouija board. Micro Machines: World Serieswants to be so much more than it is.
